UtilityPopular

Spine Viewer

Preview Spine JSON, atlas, and PNG exports locally with playback, skin, speed, and debug controls.

Select Folder or Drop Spine Export Files

Validate Spine export bundles locally with version-aware playback, skin switching, debug overlays, and timeline review.

Runs fully in the browser with local files.
Supports Spine versions 3.6 to 4.3 with auto version detection.
Includes scale, premultiplied alpha, grid, and pan controls.
Supports timeline sequencing for multi-animation preview.

Why ToolBuddy?

No file upload

Your files never leave your device.

Fast browser processing

Processing happens locally in your browser.

Interactive preview

Review animations, skins, debug overlays, and timeline playback.

Free, no signup

All tools are free forever. No account required.

Know your workflow

Supported files and how to use.

Check supported input/output details and follow the tool steps before exporting.

🧾

Technical specs and decision signals

Use these specs to validate workflow fit, privacy boundaries, and output expectations before you run spine-viewer.

Cost

Free workflow with no signup gate for core usage.

Security

Processing runs in-browser where possible to reduce server upload exposure.

Device

Supports modern desktop and mobile browsers.

Tech specs

Input: Spine JSON + atlas + texture page images (PNG/JPG/WebP) from one export set. Output: in-browser runtime preview with animation controls, debug overlays, and optional GIF/video timeline exports.

🧭

How to use

Check supported input/output details and follow the tool steps before exporting.

01

Load your Spine export folder or drop all required files together.

02

Wait for runtime initialization and auto version detection.

03

Choose animation and skin, then adjust scale, premultiplied alpha, and grid in the left panel.

04

Drag on the canvas to pan and frame the view.

05

Use playback controls (play, pause, loop, progress, speed, debug, reset).

06

Add timeline clips when you need a combined sequence.

07

Export as single animation or timeline sequence.

Guide

Learn, decide, and apply.

Understand how to how to review spine exports locally, why it matters in repeat workflows, and when to use this tool with confidence.

✨

Runtime playback, timeline, and debug control

  • Runs fully in the browser with local files.
  • Supports Spine versions 3.6 to 4.3 with auto version detection.
  • Includes scale, premultiplied alpha, grid, and pan controls.
  • Supports timeline sequencing for multi-animation preview.
  • Exports single animation or timeline sequence as GIF/video.
🎯

Validate spine bundles before release

  • Review animation timing and loops before handoff.
  • Validate skin and attachment mapping in runtime context.
  • Inspect debug overlays for QA and troubleshooting.
  • Build timeline sequences for combined motion review.
  • Export single clips or sequences for approvals.
About

About Spine Viewer

How to review spine exports locallyRuntime playback, timeline, and debug controlValidate spine bundles before release

Load full Spine export bundles

Spine Viewer works with production export sets: skeleton data, matching atlas metadata, and atlas-linked texture pages. Load by folder or drag-drop for quick bundle validation.

Runtime version is auto-detected so compatibility issues are caught early.

Inspect playback and visual correctness

Use animation, skin, play/pause, loop, progress, and speed controls to verify timing and transitions.

Debug overlays for bones, regions, meshes, bounds, paths, clipping, points, and hulls help audit runtime structure and attachments.

Frame scenes with scale, grid, and pan

Scale control helps match preview framing to integration targets. Premultiplied alpha helps validate blend behavior when pipeline settings vary.

Grid plus canvas drag-pan makes composition and camera-fit checks easier during QA.

Build combined timeline previews

Create Timeline queues multiple animations with custom durations and previews them as one sequence.

Combined progress tracking shows total sequence time for realistic flow checks.

Export review assets quickly

Export a single animation or timeline sequence to GIF or video directly from the player.

Export mode auto-switches to timeline when timeline clips exist, keeping output aligned with your workflow.

FAQ

Common questions.

Have more questions? Reach out via our contact page and we will respond within 24 hours.

Do my Spine files upload to a server?

No. Spine Viewer runs in your browser and keeps files on your device.

Which files are required?

Load a full Spine export set: skeleton file, matching `.atlas`, and all atlas-linked texture pages.

Which Spine versions are supported?

Spine Viewer supports versions 3.6 to 4.3 and auto-selects the matching runtime.

Can I export GIF and video?

Yes. You can export a single animation or a timeline sequence as GIF or video.