ToolBuddyToolBuddy

Texture Packer

Pack loose sprites or folders into atlas sheets with Unity, Phaser, Cocos, CSS, and JSON export presets.

Select or Drop image files or folders here.

Build texture atlases from loose image files or folders with local packing controls and export-ready metadata.

Runs fully in your browser with local export only.
Supports engine-focused metadata exporters for Unity, Godot, Unreal, Phaser, Pixi, Cocos, and related runtime workflows.
Includes atlas preview, occupancy stats, and sprite-level inspection before download.
Handles trim, padding, scale, rotation, and transparency controls for production handoffs.

Why ToolBuddy?

No file upload

Your files never leave your device.

Fast browser processing

Processing happens locally in your browser.

Atlas export presets

Build Unity Native, Unity TPSheet, Unity JSON, Godot, Unreal, Pixi, Phaser, Cocos JS, Cocos Creator, CSS, or JSON atlas exports.

Free, no signup

All tools are free forever. No account required.

Know your workflow

Texture Packer: supported files and how to use

Check supported input/output details and follow the tool steps before exporting.

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Technical specs and decision signals

Use these specs to validate cost, privacy model, device support, and atlas behavior before exporting production sprite bundles.

Cost

Free browser-based texture packing with no account requirement for standard atlas exports.

Security

Sprites remain on your device during packing, preview, and export with no forced server upload pipeline.

Device

Runs on modern desktop and mobile browsers with local file and folder selection support where available.

Tech specs

Input: PNG/JPG/WebP sprite assets and folders. Output: numbered atlas PNG files plus engine-targeted JSON, TPSHEET, PLIST, and CSS metadata. Atlas bounds: up to 4096 × 4096 per atlas with multipack support.

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How to use

Check supported input/output details and follow the tool steps before exporting.

01

Add your sprites or animation frames, or choose a whole folder.

02

Pick the exporter for your engine, then set the maximum sheet size, padding, trim, rotation and multipack.

03

Build the preview and check where each sprite sits and how full the sheet is.

04

Export the sprite sheet PNG files with the data file for your engine.

Guide

How to use Texture Packer

Understand how to make sprite sheets and texture atlases online, why it matters in repeat workflows, and when to use this tool with confidence.

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A free texture packer that runs in your browser

  • Runs fully in your browser with local export only.
  • Supports engine-focused metadata exporters for Unity, Godot, Unreal, Phaser, Pixi, Cocos, and related runtime workflows.
  • Includes atlas preview, occupancy stats, and sprite-level inspection before download.
  • Handles trim, padding, scale, rotation, and transparency controls for production handoffs.
  • Multipack support helps split bigger sprite collections into manageable atlas sets.
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Sprite sheet generator for game engines and the web

  • Make a sprite sheet from animation frames for Unity, Godot, Unreal, Phaser, Pixi or Cocos.
  • Pack UI icons and buttons into one texture atlas to cut texture swaps.
  • Generate CSS sprites for a website's icons.
  • Split a large sprite set across several sheets with multipack.
  • Check sheet usage and sprite placement before handing art to developers.
About

About Texture Packer

Free Texture PackerSprite Sheet GeneratorSprite Sheet Maker

Sprite sheet generator: turn images into one sheet

Add loose PNG, JPG or WebP sprites, or select a folder of animation frames, and the packer arranges them into a single sheet. Folder names can be kept in the sprite names, so a walk cycle stays grouped as walk/01, walk/02 and so on.

The preview shows exactly where every sprite lands and how much of the sheet is used, before you export anything.

Texture atlas maker with engine-ready exports

Pick the exporter for your engine and the packer writes the matching data next to the atlas PNG: Unity (native import, TPSheet or JSON), Godot, Unreal, MonoGame, Pixi, GameMaker, O3DE, Construct 3, Phaser, Cocos JS, Cocos Creator, CSS sprites or generic JSON.

Set the maximum size up to 4096 × 4096, keep it a power of two if your target needs it, and turn on multipack to split a large set across several numbered sheets.

Sprite packer settings that save texture memory

Trimming removes empty transparent borders so sprites pack tighter, rotation lets the packer turn sprites to fill gaps (where the chosen exporter supports it), and padding and extrusion stop neighbouring sprites bleeding into each other when the engine filters the texture.

A tighter sheet means fewer texture swaps and less memory in the game, which matters most for mobile and web builds.

A free alternative to desktop texture packers

There is nothing to install and no licence key: open the page, pack, and download. That makes it handy for a quick atlas on a machine without your usual tools, or for teammates who only pack sheets now and then.

Your sprites are processed by your browser and never sent to a server, so unreleased game art stays on your computer.

FAQ

Texture Packer FAQ

Have more questions? Reach out via our contact page and we will respond within 24 hours.

Is this texture packer free?

Yes. Packing, preview and export are free, with no account and no watermark.

Can I use it as a sprite sheet generator for animation frames?

Yes. Add the frames or their folder, and the packer builds one sheet plus a data file that lists every frame for your engine.

Do I need to download TexturePacker or another app?

No. It runs in your browser on Windows, macOS and Linux, so there is nothing to install.

Which game engines can I export for?

Unity (native import, TPSheet and JSON), Godot, Unreal, MonoGame, Pixi, GameMaker, O3DE, Construct 3, Phaser, Cocos JS, Cocos Creator, CSS and generic JSON.

Are my sprites uploaded to a server?

No. Packing, preview and export all happen in your browser, so the images stay on your device.

What is the largest atlas I can make?

Each sheet can be up to 4096 × 4096 pixels; turn on multipack to spread a bigger set across several numbered sheets.

Can it make a texture atlas for Unity or Phaser?

Yes. Choose the Unity or Phaser exporter and the atlas downloads with the data file that engine imports directly.