How to use
- 1.Add loose sprites or an entire sprite folder.
- 2.Choose exporter, atlas size, padding, and trim settings.
- 3.Preview the packed atlases and inspect sprite placement.
- 4.Export the atlas images and metadata bundle locally.
Pack loose sprites or full folders into atlas sheets online with ToolBuddy. Export Unity, Phaser, Cocos, CSS, and JSON metadata locally in your browser.
Pack loose sprites or folders into atlas sheets with Unity, Phaser, Cocos, CSS, and JSON export presets.
Everything you need to use this tool correctly, understand its value, and apply it in real workflows.
See real workflows where this tool fits naturally, then jump straight into the matching guide.
Optimize source sprites before packing
Trim sprite weight before atlas export so packs stay lighter for game and app delivery.
Open workflow
Image Resizer
Continue from TexturePacker into image resizer for the next step in the workflow.
Open workflow
Capture UI or mockups before packing
Turn HTML-based HUDs or mock components into image assets before adding them to a sprite atlas.
Open workflow
Compress JPG, PNG, and WebP files with a fast private image tool that runs locally in your browser.
Resize images in bulk with a free local image tool for exact dimensions, presets, and optimized exports.
Render HTML snippets or supported page previews into shareable images locally.
Have more questions? Reach out via our contact page and we will respond within 24 hours.
No. Sprite packing and export happen locally.
Unity, Phaser, Cocos, CSS, and generic JSON exporters are supported.
Yes. Folder structure is preserved in the atlas metadata.
Yes. The tool provides atlas previews and sprite inspection.