Technical specs and decision signals
Use these specs to validate cost, privacy model, device support, and atlas behavior before exporting production sprite bundles.
Cost
Free browser-based texture packing with no account requirement for standard atlas exports.
Security
Sprites remain on your device during packing, preview, and export with no forced server upload pipeline.
Device
Runs on modern desktop and mobile browsers with local file and folder selection support where available.
Tech specs
Input: PNG/JPG/WebP sprite assets and folders. Output: numbered atlas PNG files plus one Unity, Phaser, Cocos, CSS, or JSON metadata file. Atlas bounds: up to 4096 × 4096 per atlas with multipack support.