Technical specs and decision signals
Use these specs to validate workflow fit, privacy boundaries, and output expectations before you run 3d-to-sprite-renderer.
Cost
Free workflow with no signup gate for core usage.
Security
All processing runs in-browser — files never leave your device.
Device
Supports modern desktop and mobile browsers with OffscreenCanvas support.
Tech specs
Input: GLB, glTF, OBJ, STL, PLY. Output: Atlas PNG(s) + engine frame data or PNG-sequence ZIP. Directions: 1, 4, 8, 16, 32. Caps: 512 total frames, 4096×4096×4-page atlas pixel budget.